wearmili.blogg.se

Wildermyth mythweaver
Wildermyth mythweaver








wildermyth mythweaver

If the mystic runs past an foe so that that foe is no longer inside the Indignance area, it is possible to hit the same foe again with another move.Useful for killing low-health but heavily armored enemies like Horn Children.Upgraded Indignance (range 2) is blocked by permanent walls. Triggering Indignance does break grayplane.The damage is not an attack and does not set up flanking.Passing through is enough it is not necessary to stop. These include solving some mysteries to do with a skeleton key and helping a hunter fill his trophy room. The damage is done immediately when the hero enters adjacency. Much like other event mods for Wildermyth, Legendary Weapons adds in four new multi-part campaign events that lead you on an adventure that culminates with a legendary weapon reward.However, if a hero becomes adjacent to an enemy, moves out of adjacency, and then somehow moves adjacent again on the same turn, the damage will be dealt twice. The damage is only dealt once for each adjacent encounter (even if this monster takes up multiple squares).The aura damages enemies the hero moves near and also enemies that move adjacent to the hero.SpecificsĪ hero with Indignance emits an aura around themselves that deals damage ignoring armor to every adjacent enemy, including diagonals. I have two warriors who are definitely carrying my current run. As a general rule, Heroic Leap is the single best warrior skill and works in any build. Be wary of Sentinel on Walking Lunch, as not having control of your positioning can get your characters killed.

wildermyth mythweaver

Wildermyth mythweaver upgrade#

Upgrade Base damage and range increased by 1. Tree and Shadow warriors do better on Walking Lunch. In-Game Description (Passive) Hero's presence is charged against her foes, dealing x true damage to hostile creatures who enter adjacency with her for any reason.










Wildermyth mythweaver